ADMG DT Project Ongoing 4 - Pre-Alpha


Much of my time was spent resting this week so much wasn't done.

  1. I have listened to playtest feedback and strengthened first floor enemies and add +20 or doubled most  Parameters(stats)  such as Max Hp, Max Mp,  Attack, M.Attack, Agility Defense, M.Defense. I have not touched the luck value for any enemy 
  2. I have fixed the Item store movement issue. ( It wasn't actually a bug what happened is I had failed to check the tile specificity and didn't make it walkable. Which is why you were stuck.) Now it has been fixed and is good.
  3. I added an Item to the Item shop called  "Divine Energy Elixer"  which is at a set price of 20,0000 Tridollars The reasoning for such a price is the items absurd gift. Which Gives 1000 Divine Energy to one character of your choosing. ( I might later add some more crazy Buffs and effects to it .)

https://drive.google.com/file/d/15aMxiMv2YbGbWXYrD1aN_kwLr-vvbLZa/view?usp=shari... This is v4 of the Build with so far no bug's I can speak of more playtesting is needed .

For next week I have a couple plans I wanna lay out before hand more for you to know what to expect and as a reminder for me.

  1. Work on altering some assets for change ( To make them my own for the project we were tasked to create our own assets And well I have no talent for that so I will use a pixel specific engine called Aseprite to create and alter existing assets to my specifications and make them lore relevant"
  2. Making a tutorial in the Game that can be used to comprehensively play 
  3. Seeing If I can fix and implement the introducing cutscene Intime for the Alpha (Yea there was a major issue with the cutscene I had created and wanted to use. I am unsure of what exactly the issue is but I might have to rebuild the code and see if that's it 
  4. I must also fix the Music that didn't seem to work throughout the boss battle or didn't change at all.( I am unsure what was done wrong but I will get to the bottom of it.

I will be rather busy this week 

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