ADMG DT Project Ongoing pt 3


This week I worked more than I usually do and am pretty proud of myself for what I have accomplished and other things to still keep in mind.

  1. I Fixed up both the item shop and Weapons Shop and made them more custom and feel the title they are given.
  2. I added some flavor and lore texts to several in-game potion-related items.
  3. I tweaked and made the parameters of the Player and his party more lore-based.( I am a little confused with how the Element parameter works in this engine so please bear with me )
  4. Created a comprehensive Game Design Document (GDD) for ADMG DT 
  5. The Game Design Macro is still unfinished due to me poring all my time in recreating the item and weapon shops and parameter fixes
  6. Beefed up the bosses 2nd Phase so that he can be slightly more formidable.
  7. Neglected to add enemies to the GDD and the several types you would encounter my bad. ( Totally slipped my mind) 
  8. Brainstorming about custom-made assets and how I will go about making them so that they can fit.
  9. Tweaked and added new enemies to floor one that can be found in v2 of the Build.
  10. Changed Music for several things like the Boss's first and second Phases, Weapons, and Items shop respectively. 

https://docs.google.com/document/d/1szNkK5_WXHve9PRUX9GRX-YzCCYdTEs9/edit?usp=sh... ADMG DT GDD 

https://docs.google.com/spreadsheets/d/1R5NMf73GzV_8UyrZUejDpg5ZxOiaqB4HLke9DlpS... Unfinished yet better than nothing GD Macro
https://drive.google.com/file/d/1X4_l0Bk-NS8IdkQIJCVGJ-DXCH08lc7Z/view?usp=shari... V3 of the Build that has all the changes listed above.

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